![]() Santa’s Christmas Capers has the player taking the role of Santa in a Gradius-style, horizontal-scrolling shoot-’em-up game. Platforms: Amstrad CPC (left), Commodore 64 (right), ZX Spectrum (not shown) If you must play this title, try to track down the C64 version it features the best graphics. Santa must accomplish all of this before the sun rises, or those precocious elves take over and make him look bad by delivering all the toys for him. Once the sleigh is assembled, Santa must fill it with toys in another scene where the playthings fall from the sky in his “Grotto.” Then it’s off to deliver the gifts by dropping them into children’s houses. ![]() In this somewhat ambitious title, Santa Claus must first collect pieces of his sleigh in his house while avoiding his elves, who, bizarrely, make Santa drop what he has found if they touch him. If your family likes to gamble on Christmas, this game is for you. When that gets boring, the player can choose from a selection of gambling games such as roulette and slots. This game serves as a digital Christmas card, wherein the user can type a custom message that scrolls across the screen under an image of an idyllic snow-covered house. Platforms: Atari 8-bit (background), Commodore 64 (left), ZX Spectrum (right)ĭata East published this obscure game (whose title roughly translates to “Santa Claus’s Toy Box”) solely in Japan for the Famicom Disk System, a disk-drive add-on for the Japanese NES. It’s a lousy game overall nevertheless, Creative Sparks released it on three platforms, each version with its own cover art. In this title, Santa pilots a sleigh through the skies while picking up presents apparently dropped by angels. On September 24, 2007, drx preserved and released GEMS v2.5.Special Delivery: Santa’s Christmas ChaosĪs one of the earliest known commercially available Christmas video games, Special Delivery is also the most primitive game–both in graphics and in gameplay–on this list. Individual games such as Wayne's World also have their own modified drivers. Some developers, such as Novotrade, chose to modify the driver, effectively making their own variants. ![]() As the driver was both widely distributed to developers of all quality, and largely used by developers unfamiliar with the hardware, much of the system’s shovelware library shares a distinct (and poorly received) sound, often described as sounding like flatulence. While GEMS is a very capable driver in the proper hands, it has also grown to absorb much of the ire modern fans have for the “twangy” sounds of certain Western-produced Sega Mega Drive games. Western composers and musicians now had a more familiar and reliable method for translating their instruments to the Sega Genesis hardware. Sega of America was very pleased with GEMS and went on to distribute it to their various developers and publishers. The result was GEMS, a 16-bit sound driver with a focus on MIDI interactivity. The team consisted of Jonathan Miller creating drivers and firmware, Burt Sloane programming, and Chris Grigg and Mark Miller providing the software’s overall design. Seeking to address this, Sega of America reached out to developer Recreational Brainware to produce a solution. Unlike Japanese composers, who were more familiar with writing sound drivers and working with FM synthesis, their Western counterparts struggled to produce quality sounds. Before G.E.M.S., we as composers/sound designers had almost nothing.Įarly Sega Genesis hardware documentation was limited in all areas, but especially in audio capabilities. was definitely the best sound driver/editor that was made available to the general public during the first half of the 90's.
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